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The Dover Ferry Run


Introduction



Greetings, fellow CFS enthusiast, and thank you for downloading this mission.

This is a CFS1 stock mission originally titled Dover Ferry Run. It has been converted and modified to play in CFS2.

You will be flying from the German side, so the mission will be found under the German section in the mission setup screen.

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Objective



The objective in this one is to find the spy, who is racing across the channel to England and safety, and destroy him before he gets those stolen documents to the enemy. You will have to battle a nasty day, with heavy fog. The English navy will also undoubtedly be trying their best to make sure the spy gets those documents into the right hands.

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Installation



Just extract the contents of the zip file into a temp folder and then cut and paste or drop and drag the .mis and the .dyn files into your CFS2 mission folder.

You will also need to copy a few sound files from your Cfs2 Sound folder into your Cfs2 Sound/Action folder, if you'd like to have some status messages while flying. (Specific files listed in the sound folder of this zip file, check sound install.txt)

I'd also suggest Martin Wright's Dover scenery. Martin has several excellent sceneries available. Still among the best after all these many months. They are in his CFS2 scenery section.

You also need Akemi's Bf109e-7.

I also recommend the German radio calls by the Ground Crew. They are in the CFS2 section under CFS2 stuff.

***If these links are dead or inaccurate, try getting help on one of the CFS forums out there for updated locations.***

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Background Info



This is the one that started it all. I initially converted this mission over two years ago. Since that time, it has undergone numerous updates and modifications. I always liked this mission the best of the original CFS1 missions that came with the game. I just never felt it was reaching its' potential. With the advent of the triggers\events in CFS2, I knew it could be made much closer to what its' mission summary detailed.

This mission has been quite heavily modified and will, in my opinion, now reach it's logical conclusion. I have added some strong wind, and fog to make it more challenging. Also since it is not a very time consuming mission, I have disabled all warps. You can still complete it in less than 30 minutes, easily. You can warp home if you destroy the spy though, but I'd recommend at least trying to land in this wind once.

This mission is very hard, maybe too hard, but I chose to release it anyway. It's the wind and the destroyers that make it. Without them it is just much too simple.

After this one, I worked on Beachhead Defense, and it has had a similar existence. In the end, I'm glad I never released them, as my skills have gotten much better in the interim. I also took the time to expand the series, and it just seems much more relevant now, not complete maybe, but relevant.

I would like to have converted all the CFS1 stock missions, but some were just not to be. Some just didn't translate over that well, while others were missing key components (a decent looking Eiffel Tower). Then there was the attack rail targets mission (no railroad track, unless you install it as scenery which I've just never been thrilled about), and the London Air Show (no decent London monuments without once again installing a separate scenery). The attack SS hideout mission was also a bust, (no island, but looked good with mesh scenery activated, however, this caused the ai pilots to crash too often).

So anyway, a good many of them did convert over very good. And that's what you get, the best of the lot. Some are harder than others, but they all have something to offer (at least in my mind). I hope you enjoy, and thank you for taking the time to download.

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Tips



Here are a few tips, but you'll have your most fun experimenting for yourself.

As always it was designed to be played at 100%. It should play fine on other settings as well, but it was not tested on any.

This mission was designed and tested in real time. You may warp after sinking the spy if you so desire.

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Etcetera



I originally used the stock CFS1 Bf109e, but I changed it to Akemi's Bf109e7 recently. You can find it at his site, Here. Or you can edit the .mis file to change it to your mount of choice.

****Make a backup copy first, or you will most likely lose the "soup"(weather), and you will definitely lose the (or get back actually) "you must survive" automatic goal, which I eliminated by hand editing, when you run it through the mission builder.***

I would suggest either editing by hand or using Keith Bedford's mission editor to swap planes. Keith's mission editor can be found at Netwings. It is called CfsMe2 Beta.

I used several of the sound files from the German Radio Calls package by the Ground Crew. They aren't absolutely required, but they do make it more interesting. You can find them Here. They are in the CFS2 section under CFS2 stuff.

I'd also recommend installing some form of European CFS1 runways. During testing I just used an old set of bare runways that have NDB's included. I believe I got them at the Sim-Outhouse. They are called European Runways for CFS2 ~ Mk. II. These match up to the european runways listed in the airbases.dat file, so there is none of that annoying adding runways to the airbases.dat file. It is fine to check your advanced info screen in other words.

I deleted all objects from the mission files that were at or around the runways. Mainly because it takes longer to load when they're all there, and secondly because some of you are probably using other scenery packs anyway, and this would just cause a bunch of overlapping and altogether sloppy looking scenery. If you don't have any of the CFS1 runways installed, you'll just be taking off from bare land (no runways). If you don't mind that, then neither do I.

I have included ditching (like C. Burgess uses in his missions) in these missions, as I like it, and find it helpful in the cases where you just can't make it home. You just need to be outside the base area (about 1 mile from base or less) and come to a stop, then cut off your engine. I have found that doing this inside enemy territory miraculously let's you evade capture. At least it has every time I've done it so far.

There are several more of these CFS1 stock converted missions also available, and possibly more on the way. It just depends on the potential of each one. If I discover some aspect of them I like, then I will invest the time necessary to complete some more.

I also have other "experiments" sitting on my hard drive if I can get around to completing them, stay tuned...

Well, what are you waiting for, go get that spy, time's a wasting!!! Good luck, I hope you enjoy this mission.

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Legal Stuff



This package is freeware and cannot be sold for any reason. You may post it where you like, just so long as all original documentation (this HTML file!) is included as well.

Should your pc, spouse, children, or pets start chanting in a mysterious language, it is not my fault, honestly, and I will claim absolutely no responsibility for said action. If on the other hand world peace and prosperity is realised, I assume full responsibility, as this was my full intention. ;-)

Use at your own risk, no warranty implied or offered. It plays brilliantly on mine own system.

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Support



I can be reached at the address below.

Contact Me

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Blah Blah Blah


Designed and tested on a PIII 600, windows 98 SE, 128 RAM, Voodoo 3 2000 system. (You can stop laughing now, I can hear you!!!) The same system I was playing the original versions of these CFS1 converted missions on. As the saying goes, "She ain't much, but she's mine".

All HTML on this page was done by hand using wordpad and tested on Internet Explorer 6.0. Not sure what it'll look like on anything else, but it looks ok with IE 6.0.

All grammatical errors are solely the fault of the author and cannot be blamed on anyone or thing excepting himself.

FvB missions are made under the influence of rock and roll (mostly the classic type). Play it loud!

LONG LIVE ROCK!!!

FvB Mission Studio

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Franz von Baron Productions- ***July 15, 2002- Updated in April-June, 2004***


© Michael Brookshire and Franz von Baron Productions 2000-2004. All Rights Reserved